Directed by Don Bluth and Gary Goldman; screenplay by Ben Edlund, John August, and Joss Whedon; 94 minutes; science fiction; MPAA rating: PG ("for action violence, mild sensuality and brief language," but appropriate for ages 7 and up, if you ask me).
In 3028 A.D., Earth is blown to bits by an intergalactic race called the Drej (the "A.E." in the film's title stands for "After Earth"), but not before Professor Sam Tucker launches the Titan, a mobile lab that has the components needed to create a new planet—if it can be found in deep space before all that's left of humanity is wiped out. Mankind is now a minority species in the universe, subsisting in assorted drifter colonies. Tucker's son, Cale, was a boy when Earth was destroyed; Captain Korso, who claims to have known the professor, finds Cale and shows him that the ring his father gave him right before he launched the Titan and disappeared forever contains secret directions that can help them locate the lab. The Drej hope to locate it too—and destroy it, sealing mankind's fate.
Over the years I'd heard good things about Titan A.E., which disappeared quickly from theaters in the summer of 2000. I'm sure tweens will find it at least somewhat entertaining, but I thought its mix of old-school hand-drawn animation and new-school computer animation was jarring, as if directors Don Bluth and Gary Goldman or the studio couldn't make up their minds on which way to go. A chase sequence set among asteroid-sized reflective icicles is beautifully rendered, but in most other instances it looks like the animators overdid the hand-drawn material—characters' faces are constantly in motion, as if they're all on Ritalin—while underbudgeting the necessary computer effects. Worse, the story line is highly derivative of Star Wars at times (not to mention Star Trek II: The Wrath of Khan and even Waterworld), with Cale and Korso performing a mediocre Luke-and-Han tribute act.
For further, better animated viewing, check out Pixar's WALL-E (2008).
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